chore: run gdformat
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		| @@ -10,6 +10,7 @@ signal lvlup_picked(mod: PlayerStatsModifier) | ||||
| @onready var upgrade_description: Label = $MarginContainer/VBoxContainer/UpgradeDescription | ||||
| @onready var upgrade_tex: TextureRect = $MarginContainer/VBoxContainer/CenterContainer/UpgradeTex | ||||
|  | ||||
|  | ||||
| func _ready() -> void: | ||||
| 	match mod.rarity: | ||||
| 		GlobalConst.ModRarity.NORMAL: | ||||
| @@ -20,7 +21,7 @@ func _ready() -> void: | ||||
| 			upgrade_name.add_theme_color_override("font_color", Color.DARK_ORCHID) | ||||
| 		GlobalConst.ModRarity.LEGENDARY: | ||||
| 			upgrade_name.add_theme_color_override("font_color", Color.DARK_ORANGE) | ||||
| 	 | ||||
|  | ||||
| 	upgrade_name.text = mod.title | ||||
| 	upgrade_description.text = mod.description | ||||
| 	upgrade_tex.texture = mod.tex | ||||
|   | ||||
| @@ -1,15 +1,19 @@ | ||||
| class_name LevelUpUI | ||||
| extends Control | ||||
|  | ||||
| @onready var choice_container: HBoxContainer = $VBoxContainer/PanelContainer/CenterContainer/ChoiceContainer | ||||
| @onready | ||||
| var choice_container: HBoxContainer = $VBoxContainer/PanelContainer/CenterContainer/ChoiceContainer | ||||
|  | ||||
|  | ||||
| func clear(): | ||||
| 	for child in choice_container.get_children(): | ||||
| 		child.queue_free() | ||||
|  | ||||
|  | ||||
| func add_choice(choice: LevelUpChoice) -> void: | ||||
| 	choice.lvlup_picked.connect(_on_levelup_picked) | ||||
| 	choice_container.add_child(choice) | ||||
|  | ||||
|  | ||||
| func _on_levelup_picked(mod: PlayerStatsModifier) -> void: | ||||
| 	visible = false | ||||
|   | ||||
| @@ -4,15 +4,18 @@ extends Control | ||||
| @onready var hp_bar: ProgressBar = $CenterContainer/VBoxContainer/ProgressBar | ||||
| @onready var elapsed_label: Label = $CenterContainer/VBoxContainer/ElapsedLabel | ||||
|  | ||||
|  | ||||
| func set_hp(value: float): | ||||
| 	hp_bar.value = value | ||||
|  | ||||
|  | ||||
| func set_elapsed_time(value: float): | ||||
| 	elapsed_label.text = format_time(value) | ||||
| 	 | ||||
|  | ||||
|  | ||||
| func format_time(seconds: float) -> String: | ||||
| 	var total_ms = int(seconds * 1000.0) | ||||
| 	var s = (total_ms / 1000) % 60 | ||||
| 	var m = (total_ms / 60000) | ||||
| 	var m = total_ms / 60000 | ||||
|  | ||||
| 	return "%02d:%02d" % [m, s] | ||||
|   | ||||
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