game: add magnet pickup

This commit is contained in:
2025-08-20 04:35:40 +02:00
parent 515e2a53e0
commit 702080af59
13 changed files with 119 additions and 5 deletions

View File

@@ -15,6 +15,7 @@ const GROUP_ENEMY = "enemy"
const GROUP_DAMAGEABLE = "damagable"
const GROUP_PLAYER = "player"
const GROUP_XP_ORB = "xp_orb"
const GROUP_PICKUP = "pickup"
enum ModRarity { LEGENDARY, EPIC, RARE, NORMAL }

View File

@@ -32,6 +32,7 @@ player="Group containing current player"
enemy="Group containing all enemies"
damagable="Can be damaged using take_damage"
xp_orb="Experience orbs"
pickup="Items that can be picked up"
[input]
@@ -72,6 +73,7 @@ click={
2d_physics/layer_2="Enemies"
2d_physics/layer_3="Player"
2d_physics/layer_4="XP"
2d_physics/layer_5="Pickups"
[rendering]

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@@ -1,10 +1,11 @@
[gd_scene load_steps=6 format=3 uid="uid://bjg50n7aab3ng"]
[gd_scene load_steps=7 format=3 uid="uid://bjg50n7aab3ng"]
[ext_resource type="Script" uid="uid://brb4ssksmtq8k" path="res://scenes/main.gd" id="1_jyhfs"]
[ext_resource type="PackedScene" uid="uid://4xha2nhf8fya" path="res://scenes/test_level.tscn" id="1_o5qli"]
[ext_resource type="PackedScene" uid="uid://ca2so8fm3q8fe" path="res://scenes/player.tscn" id="2_0wfyh"]
[ext_resource type="PackedScene" uid="uid://b18uib08hvdpq" path="res://scenes/managers/ui/main_ui.tscn" id="3_sugp2"]
[ext_resource type="PackedScene" uid="uid://dy73qrxcgrwg3" path="res://scenes/managers/enemy_manager.tscn" id="5_tbgi4"]
[ext_resource type="PackedScene" uid="uid://bbev8m5g0p3a3" path="res://scenes/pickups/pickup_magnet.tscn" id="6_tefeu"]
[node name="Main" type="Node2D"]
script = ExtResource("1_jyhfs")
@@ -24,3 +25,7 @@ main_ui = NodePath("../MainUI")
[node name="EnemyManager" parent="." node_paths=PackedStringArray("target") instance=ExtResource("5_tbgi4")]
target = NodePath("../Player")
[node name="PickupMagnet" parent="." instance=ExtResource("6_tefeu")]
position = Vector2(1697, 414)
duration = 15.0

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@@ -0,0 +1,28 @@
class_name PickupBase
extends Node2D
@export var value: float
@export var max_speed: float = 100.0
@export var min_speed: float = 10.0
var player: Player
func _ready() -> void:
player = get_tree().get_first_node_in_group(GlobalConst.GROUP_PLAYER)
func _physics_process(delta: float) -> void:
if not player:
return
var to_player = player.global_position - global_position
var dist = to_player.length()
var attract_radius = player.player_stats.get_final("pickup_radius", player.modifiers)
if dist < 4:
return
if dist < attract_radius:
var dir = to_player.normalized()
var speed = lerp(min_speed, max_speed, (attract_radius - dist) / attract_radius)
global_position += dir * speed * delta
func pickup() -> void:
push_error("%s did not implement pickup()" % self)

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@@ -0,0 +1 @@
uid://bo2oowrbsp2k8

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@@ -0,0 +1,24 @@
[gd_scene load_steps=4 format=3 uid="uid://dr80h4envloce"]
[ext_resource type="Script" uid="uid://bo2oowrbsp2k8" path="res://scenes/pickups/pickup_base.gd" id="1_oto2a"]
[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_rs1tx"]
size = Vector2(10, 10)
[sub_resource type="CircleShape2D" id="CircleShape2D_oto2a"]
radius = 3.16228
[node name="PickupBase" type="Node2D" groups=["pickup"]]
script = ExtResource("1_oto2a")
[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(-1, 1)
texture = SubResource("PlaceholderTexture2D_rs1tx")
[node name="Area2D" type="Area2D" parent="."]
collision_layer = 16
collision_mask = 0
monitoring = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource("CircleShape2D_oto2a")

View File

@@ -0,0 +1,36 @@
class_name PickupMagnet
extends PickupBase
@export var duration: float = 15.0
@onready var collision_shape_2d: CollisionShape2D = $Area2D/CollisionShape2D
func pickup() -> void:
if not player:
push_error("pickup called on %s without player set" % self)
return
var mod: PlayerStatsModifier = PlayerStatsModifier.new()
mod.description = "Magnet massively increases pickup range for a limited amout of time"
mod.title = "Magnet"
mod.tex = GlobalConst.placeholder_tex
mod.internal_name = "magnet"
mod.rarity = GlobalConst.ModRarity.RARE
mod.stat_name = "pickup_radius"
mod.value = 5000.0
mod.type = PlayerStatsModifier.ModifierType.ABSOLUTE
player.modifiers.append(mod)
# Hide, and stop processing until timeout
visible = false
set_process(false)
set_physics_process(false)
collision_shape_2d.disabled = true
await get_tree().create_timer(duration).timeout
if is_instance_valid(player):
for i in range(player.modifiers.size()):
if player.modifiers[i].internal_name == mod.internal_name:
player.modifiers.remove_at(i)
break
queue_free()

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@@ -0,0 +1 @@
uid://54b8m2gk20ji

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@@ -0,0 +1,12 @@
[gd_scene load_steps=4 format=3 uid="uid://bbev8m5g0p3a3"]
[ext_resource type="PackedScene" uid="uid://dr80h4envloce" path="res://scenes/pickups/pickup_base.tscn" id="1_hm4ld"]
[ext_resource type="Script" uid="uid://54b8m2gk20ji" path="res://scenes/pickups/pickup_magnet.gd" id="2_00la4"]
[ext_resource type="Texture2D" uid="uid://c80xxb85fehng" path="res://assets/sprites/magnet.png" id="2_yx0vp"]
[node name="PickupMagnet" instance=ExtResource("1_hm4ld")]
script = ExtResource("2_00la4")
duration = 15.0
[node name="Sprite2D" parent="." index="0"]
texture = ExtResource("2_yx0vp")

View File

@@ -111,8 +111,10 @@ func _trigger_level_up() -> void:
main_ui.level_up_ui.visible = true
func _on_pickup_area_area_entered(area: Area2D) -> void:
var body: XPOrb = area.get_parent()
var body: Node2D = area.get_parent()
if body.is_in_group(GlobalConst.GROUP_XP_ORB):
add_xp(body.value)
GlobalConst.sig_debug_stats_set.emit("player_xp", "%s" % player_stats.current_xp)
body.queue_free()
elif body.is_in_group(GlobalConst.GROUP_PICKUP):
body.pickup()

View File

@@ -27,7 +27,7 @@ player = NodePath("..")
[node name="PickupArea" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 8
collision_mask = 24
monitorable = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="PickupArea"]

View File

@@ -17,9 +17,11 @@ func _physics_process(delta: float) -> void:
var to_player = player.global_position - global_position
var dist = to_player.length()
var attract_radius = player.player_stats.get_final("pickup_radius", player.modifiers)
var adjusted_max_speed = clampf((attract_radius / 50.0) * max_speed, min_speed, max_speed * 5)
var adjusted_min_speed = clampf((attract_radius / 50.0) * min_speed, min_speed, min_speed * 5)
if dist < 4:
return
if dist < attract_radius:
var dir = to_player.normalized()
var speed = lerp(min_speed, max_speed, (attract_radius - dist) / attract_radius)
var speed = lerp(adjusted_min_speed, adjusted_max_speed, (attract_radius - dist) / attract_radius)
global_position += dir * speed * delta

View File

@@ -6,7 +6,7 @@
[sub_resource type="CircleShape2D" id="CircleShape2D_me6n8"]
radius = 5.0
[node name="XPOrb" type="Node2D" groups=["xp_orb"]]
[node name="XPOrb" type="Node2D" groups=["pickup", "xp_orb"]]
script = ExtResource("1_me6n8")
[node name="Sprite2D" type="Sprite2D" parent="."]