game: add godot project

This commit is contained in:
2025-08-19 02:09:27 +02:00
parent 6e7548d5e2
commit ae413deedd
30 changed files with 2656 additions and 0 deletions

View File

@@ -0,0 +1,15 @@
class_name DebugUI
extends Control
func toggle():
visible = !visible
func _on_zoom_check_toggled(toggled_on: bool) -> void:
GlobalConst.sig_debug_camera_zoom.emit(toggled_on)
func _on_god_mode_check_toggled(toggled_on: bool) -> void:
GlobalConst.sig_debug_god_mode.emit(toggled_on)
func _on_enemy_god_mode_check_toggled(toggled_on: bool) -> void:
GlobalConst.sig_debug_enemy_god_mode.emit(toggled_on)

View File

@@ -0,0 +1 @@
uid://d2o6tqnqg2o25

View File

@@ -0,0 +1,11 @@
class_name MainUI
extends Control
@onready var pause_ui: PauseUI = $CanvasLayer/PauseUI
@onready var player_ui: PlayerUI = $CanvasLayer/PlayerUI
@onready var debug_ui: DebugUI = $CanvasLayer/DebugUI
func _ready() -> void:
pause_ui.visible = false
player_ui.visible = true
debug_ui.visible = false

View File

@@ -0,0 +1 @@
uid://dcxc70fvu7kl2

View File

@@ -0,0 +1,126 @@
[gd_scene load_steps=5 format=3 uid="uid://b18uib08hvdpq"]
[ext_resource type="Script" uid="uid://dcxc70fvu7kl2" path="res://scenes/managers/main_ui.gd" id="1_3a826"]
[ext_resource type="Script" uid="uid://sjnxf0hj3egp" path="res://scenes/managers/pause_ui.gd" id="1_lke1m"]
[ext_resource type="Script" uid="uid://dbq74tvxtpfjc" path="res://scenes/managers/player_ui.gd" id="3_gaipe"]
[ext_resource type="Script" uid="uid://d2o6tqnqg2o25" path="res://scenes/managers/debug_ui.gd" id="4_217l8"]
[node name="MainUI" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_3a826")
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="PauseUI" type="Control" parent="CanvasLayer"]
visible = false
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_lke1m")
[node name="CenterContainer" type="CenterContainer" parent="CanvasLayer/PauseUI"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="MarginContainer" type="MarginContainer" parent="CanvasLayer/PauseUI/CenterContainer"]
layout_mode = 2
[node name="PanelContainer" type="PanelContainer" parent="CanvasLayer/PauseUI/CenterContainer/MarginContainer"]
layout_mode = 2
[node name="MarginContainer" type="MarginContainer" parent="CanvasLayer/PauseUI/CenterContainer/MarginContainer/PanelContainer"]
layout_mode = 2
theme_override_constants/margin_left = 60
theme_override_constants/margin_top = 20
theme_override_constants/margin_right = 60
theme_override_constants/margin_bottom = 20
[node name="VBoxContainer" type="VBoxContainer" parent="CanvasLayer/PauseUI/CenterContainer/MarginContainer/PanelContainer/MarginContainer"]
layout_mode = 2
[node name="ResumeButton" type="Button" parent="CanvasLayer/PauseUI/CenterContainer/MarginContainer/PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
text = "Resume"
[node name="NewGameBtuton" type="Button" parent="CanvasLayer/PauseUI/CenterContainer/MarginContainer/PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
text = "New Game"
[node name="OptionsButton" type="Button" parent="CanvasLayer/PauseUI/CenterContainer/MarginContainer/PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
text = "Options"
[node name="ExitButton" type="Button" parent="CanvasLayer/PauseUI/CenterContainer/MarginContainer/PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
text = "Exit"
[node name="PlayerUI" type="Control" parent="CanvasLayer"]
visible = false
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
script = ExtResource("3_gaipe")
[node name="CenterContainer" type="CenterContainer" parent="CanvasLayer/PlayerUI"]
layout_mode = 0
offset_right = 1280.0
offset_bottom = 100.0
[node name="ProgressBar" type="ProgressBar" parent="CanvasLayer/PlayerUI/CenterContainer"]
custom_minimum_size = Vector2(400, 0)
layout_mode = 2
[node name="DebugUI" type="Control" parent="CanvasLayer"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("4_217l8")
[node name="PanelContainer" type="PanelContainer" parent="CanvasLayer/DebugUI"]
layout_mode = 0
offset_left = 37.0
offset_top = 117.0
offset_right = 317.0
offset_bottom = 542.0
[node name="VBoxContainer" type="VBoxContainer" parent="CanvasLayer/DebugUI/PanelContainer"]
layout_mode = 2
[node name="ZoomCheck" type="CheckButton" parent="CanvasLayer/DebugUI/PanelContainer/VBoxContainer"]
layout_mode = 2
text = "Zoom out"
[node name="GodModeCheck" type="CheckButton" parent="CanvasLayer/DebugUI/PanelContainer/VBoxContainer"]
layout_mode = 2
text = "God mode"
[node name="EnemyGodModeCheck" type="CheckButton" parent="CanvasLayer/DebugUI/PanelContainer/VBoxContainer"]
layout_mode = 2
text = "Enemy god mode"
[connection signal="pressed" from="CanvasLayer/PauseUI/CenterContainer/MarginContainer/PanelContainer/MarginContainer/VBoxContainer/ResumeButton" to="CanvasLayer/PauseUI" method="_on_resume_button_pressed"]
[connection signal="pressed" from="CanvasLayer/PauseUI/CenterContainer/MarginContainer/PanelContainer/MarginContainer/VBoxContainer/NewGameBtuton" to="CanvasLayer/PauseUI" method="_on_new_game_btuton_pressed"]
[connection signal="pressed" from="CanvasLayer/PauseUI/CenterContainer/MarginContainer/PanelContainer/MarginContainer/VBoxContainer/OptionsButton" to="CanvasLayer/PauseUI" method="_on_options_button_pressed"]
[connection signal="pressed" from="CanvasLayer/PauseUI/CenterContainer/MarginContainer/PanelContainer/MarginContainer/VBoxContainer/ExitButton" to="CanvasLayer/PauseUI" method="_on_exit_button_pressed"]
[connection signal="toggled" from="CanvasLayer/DebugUI/PanelContainer/VBoxContainer/ZoomCheck" to="CanvasLayer/DebugUI" method="_on_zoom_check_toggled"]
[connection signal="toggled" from="CanvasLayer/DebugUI/PanelContainer/VBoxContainer/GodModeCheck" to="CanvasLayer/DebugUI" method="_on_god_mode_check_toggled"]
[connection signal="toggled" from="CanvasLayer/DebugUI/PanelContainer/VBoxContainer/EnemyGodModeCheck" to="CanvasLayer/DebugUI" method="_on_enemy_god_mode_check_toggled"]

View File

@@ -0,0 +1,29 @@
class_name PauseUI
extends Control
func _ready() -> void:
pass
func toggle_pause_ui() -> void:
if visible:
visible = false
Engine.time_scale = 1.0
return
visible = true
Engine.time_scale = 0
func _on_resume_button_pressed() -> void:
toggle_pause_ui()
func _on_options_button_pressed() -> void:
pass # Replace with function body.
func _on_exit_button_pressed() -> void:
get_tree().quit(0)
func _on_new_game_btuton_pressed() -> void:
pass # Replace with function body.

View File

@@ -0,0 +1 @@
uid://sjnxf0hj3egp

View File

@@ -0,0 +1,7 @@
class_name PlayerUI
extends Control
@onready var hp_bar: ProgressBar = $CenterContainer/ProgressBar
func set_hp(value: float):
hp_bar.value = value

View File

@@ -0,0 +1 @@
uid://dbq74tvxtpfjc