game: fix new game button in pause menu
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@@ -28,4 +28,5 @@ func _on_exit_button_pressed() -> void:
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func _on_new_game_btuton_pressed() -> void:
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pass # Replace with function body.
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var new_scene = load("res://scenes/main.tscn")
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get_tree().change_scene_to_packed(new_scene)
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