From a9ad27684670c57ed67946aa3a4db7308e47a22d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Torjus=20H=C3=A5kestad?= Date: Tue, 19 Aug 2025 14:31:09 +0200 Subject: [PATCH] game: fix new game button in pause menu --- scenes/main.gd | 1 + scenes/managers/pause_ui.gd | 3 ++- 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/scenes/main.gd b/scenes/main.gd index 4e940c6..8ee2b09 100644 --- a/scenes/main.gd +++ b/scenes/main.gd @@ -5,6 +5,7 @@ extends Node2D func _ready(): GlobalConst.sig_debug_camera_zoom.connect(debug_zoom) + Engine.time_scale = 1.0 func _unhandled_input(event: InputEvent) -> void: diff --git a/scenes/managers/pause_ui.gd b/scenes/managers/pause_ui.gd index 19a6fc1..7739d70 100644 --- a/scenes/managers/pause_ui.gd +++ b/scenes/managers/pause_ui.gd @@ -28,4 +28,5 @@ func _on_exit_button_pressed() -> void: func _on_new_game_btuton_pressed() -> void: - pass # Replace with function body. + var new_scene = load("res://scenes/main.tscn") + get_tree().change_scene_to_packed(new_scene)