game: add enemy mods
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@@ -19,14 +19,11 @@ const NAME_ROOTS: Array[String] = [
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"uzzle",
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]
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const NAME_SUFFIXES: Array[String] = [
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"y",
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"er",
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"o",
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"ok",
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"in"
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]
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const NAME_SUFFIXES: Array[String] = ["y", "er", "o", "ok", "in"]
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func _gen_name() -> String:
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return "%s%s%s" % [NAME_PREFIXES.pick_random(), NAME_ROOTS.pick_random(), NAME_SUFFIXES.pick_random()]
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return (
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"%s%s%s"
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% [NAME_PREFIXES.pick_random(), NAME_ROOTS.pick_random(), NAME_SUFFIXES.pick_random()]
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)
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