game: add weapon base and sword
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@@ -5,7 +5,6 @@ extends CharacterBody2D
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@export var main_ui: MainUI
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@onready var sprite_2d: Sprite2D = $Sprite2D
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@onready var attack_sword: Node2D = $AttackSword
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var player_stats: PlayerStats = PlayerStats.new()
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var modifiers: Array[PlayerStatsModifier] = []
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@@ -61,7 +60,6 @@ func die():
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dead = true
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remove_from_group("damagable")
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get_tree().call_group("enemy", "cheer")
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attack_sword.queue_free()
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GlobalConst.sig_stop_spawning.emit(true)
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sprite_2d.z_index += 10
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get_taunted()
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