game: adjust max collision for pathfind shape
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@@ -70,5 +70,6 @@ wait_time = 0.5
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[node name="ShapeCast2D" type="ShapeCast2D" parent="."]
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shape = SubResource("CircleShape2D_pkqou")
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max_results = 2
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[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_animation_player_animation_finished"]
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