chore: format slime changes

This commit is contained in:
2025-08-21 23:56:49 +02:00
parent 7aedea8206
commit 892b37572f
3 changed files with 6 additions and 1 deletions

View File

@@ -40,9 +40,11 @@ func _find_player():
player = get_tree().get_first_node_in_group(GlobalConst.GROUP_PLAYER)
target = player
func _gen_name() -> String:
return "Unnamed enemy"
func _physics_process(delta: float) -> void:
if not target:
return

View File

@@ -8,6 +8,7 @@ extends EnemyBase
var shader = preload("res://assets/shaders/base_color_tint.gdshader")
var shader_material: ShaderMaterial
func _ready() -> void:
shader_material = ShaderMaterial.new()
disabled_sprite.visible = false
@@ -15,5 +16,6 @@ func _ready() -> void:
shader_material.shader = shader
base_sprite.material = shader_material
func set_color(new_color: Color) -> void:
shader_material.set_shader_parameter("base_color", new_color)

View File

@@ -13,6 +13,7 @@ const ENEMY_BAT = preload("res://scenes/enemies/enemy_bat.tscn")
const ENEMY_SLIME_SMALL = preload("res://scenes/enemies/enemy_slime_small.tscn")
const SLIME_COLOR_VARIATIONS: Array[Color] = [Color.CHARTREUSE, Color.FUCHSIA, Color.DARK_ORANGE]
func _ready() -> void:
timer.wait_time = 1 / spawn_rate
timer.start()