game: add slime enemy
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19
scenes/enemies/enemy_slime_small.gd
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19
scenes/enemies/enemy_slime_small.gd
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class_name EnemySlimeSmall
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extends EnemyBase
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@export var color: Color = Color.CHARTREUSE
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@onready var disabled_sprite: Sprite2D = $Sprite2D
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@onready var base_sprite: Sprite2D = $Sprite/BaseSprite
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var shader = preload("res://assets/shaders/base_color_tint.gdshader")
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var shader_material: ShaderMaterial
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func _ready() -> void:
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shader_material = ShaderMaterial.new()
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disabled_sprite.visible = false
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set_color(color)
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shader_material.shader = shader
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base_sprite.material = shader_material
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func set_color(new_color: Color) -> void:
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shader_material.set_shader_parameter("base_color", new_color)
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1
scenes/enemies/enemy_slime_small.gd.uid
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1
scenes/enemies/enemy_slime_small.gd.uid
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@@ -0,0 +1 @@
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uid://c5wgwy5itcnkk
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41
scenes/enemies/enemy_slime_small.tscn
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41
scenes/enemies/enemy_slime_small.tscn
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@@ -0,0 +1,41 @@
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[gd_scene load_steps=9 format=3 uid="uid://cjikar11hbp3b"]
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[ext_resource type="PackedScene" uid="uid://b7vq8xspnlyeu" path="res://scenes/enemies/enemy_base.tscn" id="1_o6v6p"]
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[ext_resource type="Script" uid="uid://c5wgwy5itcnkk" path="res://scenes/enemies/enemy_slime_small.gd" id="2_2bnvq"]
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[ext_resource type="Shader" uid="uid://cf48pgfl308o3" path="res://assets/shaders/base_color_tint.gdshader" id="3_2yvgl"]
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[ext_resource type="Texture2D" uid="uid://ctob5me7woid8" path="res://assets/sprites/slime_small grayscale.png" id="3_iaao1"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_daihb"]
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shader = ExtResource("3_2yvgl")
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shader_parameter/base_color = Color(3.46541e-06, 0.969973, 0.260278, 1)
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[sub_resource type="AtlasTexture" id="AtlasTexture_2yvgl"]
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atlas = ExtResource("3_iaao1")
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region = Rect2(0, 15, 16, 15)
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[sub_resource type="AtlasTexture" id="AtlasTexture_daihb"]
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atlas = ExtResource("3_iaao1")
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region = Rect2(0, 30, 16, 15)
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[sub_resource type="AtlasTexture" id="AtlasTexture_wu20c"]
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atlas = ExtResource("3_iaao1")
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region = Rect2(0, 45, 16, 15)
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[node name="EnemySlimeSmall" instance=ExtResource("1_o6v6p")]
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script = ExtResource("2_2bnvq")
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color = Color(0.498039, 1, 0, 1)
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[node name="Sprite" type="Node2D" parent="." index="0"]
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[node name="BaseSprite" type="Sprite2D" parent="Sprite" index="0"]
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material = SubResource("ShaderMaterial_daihb")
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texture = SubResource("AtlasTexture_2yvgl")
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[node name="Highlights" type="Sprite2D" parent="Sprite" index="1"]
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texture = SubResource("AtlasTexture_daihb")
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[node name="Shading" type="Sprite2D" parent="Sprite" index="2"]
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texture = SubResource("AtlasTexture_wu20c")
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[node name="Sprite2D" parent="." index="1"]
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visible = false
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@@ -10,7 +10,8 @@ extends Node2D
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const ENEMY_RAT = preload("res://scenes/enemies/enemy_rat.tscn")
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const ENEMY_BAT = preload("res://scenes/enemies/enemy_bat.tscn")
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const ENEMY_SLIME_SMALL = preload("res://scenes/enemies/enemy_slime_small.tscn")
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const SLIME_COLOR_VARIATIONS: Array[Color]= [ Color.CHARTREUSE, Color.FUCHSIA, Color.DARK_ORANGE ]
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func _ready() -> void:
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timer.wait_time = 1 / spawn_rate
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@@ -23,16 +24,21 @@ func _on_timer_timeout() -> void:
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var enemies = get_tree().get_nodes_in_group(GlobalConst.GROUP_ENEMY)
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GlobalConst.sig_debug_stats_set.emit("enemy_count", "%s" % len(enemies))
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var next_enemy: PackedScene
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match randi() % 2:
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match randi() % 3:
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0:
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next_enemy = ENEMY_BAT
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1:
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next_enemy = ENEMY_RAT
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2:
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next_enemy = ENEMY_SLIME_SMALL
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if len(enemies) < max_enemies:
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var new_enemy = next_enemy.instantiate()
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new_enemy.position = _get_spawn_pos()
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new_enemy.target = target
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if is_instance_of(new_enemy, EnemySlimeSmall):
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var slime_color: Color = SLIME_COLOR_VARIATIONS.pick_random()
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new_enemy.color = slime_color
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add_child(new_enemy)
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