chore: format slime changes
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@@ -40,9 +40,11 @@ func _find_player():
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player = get_tree().get_first_node_in_group(GlobalConst.GROUP_PLAYER)
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player = get_tree().get_first_node_in_group(GlobalConst.GROUP_PLAYER)
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target = player
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target = player
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func _gen_name() -> String:
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func _gen_name() -> String:
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return "Unnamed enemy"
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return "Unnamed enemy"
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func _physics_process(delta: float) -> void:
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func _physics_process(delta: float) -> void:
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if not target:
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if not target:
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return
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return
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@@ -8,6 +8,7 @@ extends EnemyBase
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var shader = preload("res://assets/shaders/base_color_tint.gdshader")
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var shader = preload("res://assets/shaders/base_color_tint.gdshader")
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var shader_material: ShaderMaterial
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var shader_material: ShaderMaterial
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func _ready() -> void:
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func _ready() -> void:
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shader_material = ShaderMaterial.new()
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shader_material = ShaderMaterial.new()
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disabled_sprite.visible = false
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disabled_sprite.visible = false
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@@ -15,5 +16,6 @@ func _ready() -> void:
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shader_material.shader = shader
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shader_material.shader = shader
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base_sprite.material = shader_material
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base_sprite.material = shader_material
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func set_color(new_color: Color) -> void:
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func set_color(new_color: Color) -> void:
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shader_material.set_shader_parameter("base_color", new_color)
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shader_material.set_shader_parameter("base_color", new_color)
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@@ -13,6 +13,7 @@ const ENEMY_BAT = preload("res://scenes/enemies/enemy_bat.tscn")
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const ENEMY_SLIME_SMALL = preload("res://scenes/enemies/enemy_slime_small.tscn")
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const ENEMY_SLIME_SMALL = preload("res://scenes/enemies/enemy_slime_small.tscn")
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const SLIME_COLOR_VARIATIONS: Array[Color] = [Color.CHARTREUSE, Color.FUCHSIA, Color.DARK_ORANGE]
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const SLIME_COLOR_VARIATIONS: Array[Color] = [Color.CHARTREUSE, Color.FUCHSIA, Color.DARK_ORANGE]
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func _ready() -> void:
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func _ready() -> void:
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timer.wait_time = 1 / spawn_rate
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timer.wait_time = 1 / spawn_rate
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timer.start()
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timer.start()
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