chore: format slime changes
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@@ -11,7 +11,8 @@ extends Node2D
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const ENEMY_RAT = preload("res://scenes/enemies/enemy_rat.tscn")
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const ENEMY_BAT = preload("res://scenes/enemies/enemy_bat.tscn")
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const ENEMY_SLIME_SMALL = preload("res://scenes/enemies/enemy_slime_small.tscn")
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const SLIME_COLOR_VARIATIONS: Array[Color]= [ Color.CHARTREUSE, Color.FUCHSIA, Color.DARK_ORANGE ]
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const SLIME_COLOR_VARIATIONS: Array[Color] = [Color.CHARTREUSE, Color.FUCHSIA, Color.DARK_ORANGE]
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func _ready() -> void:
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timer.wait_time = 1 / spawn_rate
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