chore: format slime changes
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@@ -8,6 +8,7 @@ extends EnemyBase
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var shader = preload("res://assets/shaders/base_color_tint.gdshader")
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var shader_material: ShaderMaterial
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func _ready() -> void:
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shader_material = ShaderMaterial.new()
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disabled_sprite.visible = false
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@@ -15,5 +16,6 @@ func _ready() -> void:
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shader_material.shader = shader
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base_sprite.material = shader_material
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func set_color(new_color: Color) -> void:
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shader_material.set_shader_parameter("base_color", new_color)
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