game: add slime enemy
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41
scenes/enemies/enemy_slime_small.tscn
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41
scenes/enemies/enemy_slime_small.tscn
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@@ -0,0 +1,41 @@
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[gd_scene load_steps=9 format=3 uid="uid://cjikar11hbp3b"]
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[ext_resource type="PackedScene" uid="uid://b7vq8xspnlyeu" path="res://scenes/enemies/enemy_base.tscn" id="1_o6v6p"]
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[ext_resource type="Script" uid="uid://c5wgwy5itcnkk" path="res://scenes/enemies/enemy_slime_small.gd" id="2_2bnvq"]
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[ext_resource type="Shader" uid="uid://cf48pgfl308o3" path="res://assets/shaders/base_color_tint.gdshader" id="3_2yvgl"]
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[ext_resource type="Texture2D" uid="uid://ctob5me7woid8" path="res://assets/sprites/slime_small grayscale.png" id="3_iaao1"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_daihb"]
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shader = ExtResource("3_2yvgl")
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shader_parameter/base_color = Color(3.46541e-06, 0.969973, 0.260278, 1)
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[sub_resource type="AtlasTexture" id="AtlasTexture_2yvgl"]
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atlas = ExtResource("3_iaao1")
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region = Rect2(0, 15, 16, 15)
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[sub_resource type="AtlasTexture" id="AtlasTexture_daihb"]
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atlas = ExtResource("3_iaao1")
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region = Rect2(0, 30, 16, 15)
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[sub_resource type="AtlasTexture" id="AtlasTexture_wu20c"]
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atlas = ExtResource("3_iaao1")
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region = Rect2(0, 45, 16, 15)
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[node name="EnemySlimeSmall" instance=ExtResource("1_o6v6p")]
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script = ExtResource("2_2bnvq")
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color = Color(0.498039, 1, 0, 1)
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[node name="Sprite" type="Node2D" parent="." index="0"]
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[node name="BaseSprite" type="Sprite2D" parent="Sprite" index="0"]
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material = SubResource("ShaderMaterial_daihb")
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texture = SubResource("AtlasTexture_2yvgl")
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[node name="Highlights" type="Sprite2D" parent="Sprite" index="1"]
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texture = SubResource("AtlasTexture_daihb")
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[node name="Shading" type="Sprite2D" parent="Sprite" index="2"]
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texture = SubResource("AtlasTexture_wu20c")
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[node name="Sprite2D" parent="." index="1"]
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visible = false
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