game: add magnet pickup
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@@ -111,8 +111,10 @@ func _trigger_level_up() -> void:
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main_ui.level_up_ui.visible = true
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func _on_pickup_area_area_entered(area: Area2D) -> void:
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var body: XPOrb = area.get_parent()
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var body: Node2D = area.get_parent()
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if body.is_in_group(GlobalConst.GROUP_XP_ORB):
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add_xp(body.value)
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GlobalConst.sig_debug_stats_set.emit("player_xp", "%s" % player_stats.current_xp)
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body.queue_free()
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elif body.is_in_group(GlobalConst.GROUP_PICKUP):
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body.pickup()
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