game: add magnet pickup

This commit is contained in:
2025-08-20 04:35:40 +02:00
parent 515e2a53e0
commit 702080af59
13 changed files with 119 additions and 5 deletions

View File

@@ -0,0 +1,28 @@
class_name PickupBase
extends Node2D
@export var value: float
@export var max_speed: float = 100.0
@export var min_speed: float = 10.0
var player: Player
func _ready() -> void:
player = get_tree().get_first_node_in_group(GlobalConst.GROUP_PLAYER)
func _physics_process(delta: float) -> void:
if not player:
return
var to_player = player.global_position - global_position
var dist = to_player.length()
var attract_radius = player.player_stats.get_final("pickup_radius", player.modifiers)
if dist < 4:
return
if dist < attract_radius:
var dir = to_player.normalized()
var speed = lerp(min_speed, max_speed, (attract_radius - dist) / attract_radius)
global_position += dir * speed * delta
func pickup() -> void:
push_error("%s did not implement pickup()" % self)