game: make blead deal damage

This commit is contained in:
2025-08-22 20:56:06 +02:00
parent 6fff2dd9a3
commit 3f21aef4eb
2 changed files with 8 additions and 7 deletions

View File

@@ -11,14 +11,15 @@ var _enemy: EnemyBase
const PUDDLE = preload("res://scenes/puddle.tscn") const PUDDLE = preload("res://scenes/puddle.tscn")
func _init(enemy: EnemyBase, damage: float, duration: float): func _init(enemy: EnemyBase, bleed_damage: float, duration: float):
damage = bleed_damage
_timer = Timer.new() _timer = Timer.new()
func apply(enemy: EnemyBase) -> void: func apply(enemy: EnemyBase) -> void:
enemy.effects.append(self) enemy.effects.append(self)
while _remaining_ticks > 0: while _remaining_ticks > 0:
enemy.take_damage(damage, false)
_remaining_ticks -= 1 _remaining_ticks -= 1
var tree = enemy.get_tree()
await enemy.get_tree().create_timer(1.0, false, true, false).timeout await enemy.get_tree().create_timer(1.0, false, true, false).timeout
var p = PUDDLE.instantiate() var p = PUDDLE.instantiate()
enemy.get_parent().add_child(p) enemy.get_parent().add_child(p)

View File

@@ -20,16 +20,16 @@ script = ExtResource("1_jyhfs")
zoom = Vector2(2, 2) zoom = Vector2(2, 2)
process_callback = 0 process_callback = 0
[node name="Player" parent="." node_paths=PackedStringArray("camera", "main_ui") instance=ExtResource("2_0wfyh")]
position = Vector2(1057, 798)
camera = NodePath("../MainCamera")
main_ui = NodePath("../MainUI")
[node name="EnemyManager" parent="." node_paths=PackedStringArray("target", "camera") instance=ExtResource("5_tbgi4")] [node name="EnemyManager" parent="." node_paths=PackedStringArray("target", "camera") instance=ExtResource("5_tbgi4")]
spawn_rate = 1.5 spawn_rate = 1.5
target = NodePath("../Player") target = NodePath("../Player")
camera = NodePath("../MainCamera") camera = NodePath("../MainCamera")
[node name="Player" parent="." node_paths=PackedStringArray("camera", "main_ui") instance=ExtResource("2_0wfyh")]
position = Vector2(1057, 798)
camera = NodePath("../MainCamera")
main_ui = NodePath("../MainUI")
[node name="PickupMagnet" parent="." instance=ExtResource("6_tefeu")] [node name="PickupMagnet" parent="." instance=ExtResource("6_tefeu")]
position = Vector2(1697, 414) position = Vector2(1697, 414)