game: make blead deal damage
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@@ -11,14 +11,15 @@ var _enemy: EnemyBase
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const PUDDLE = preload("res://scenes/puddle.tscn")
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func _init(enemy: EnemyBase, damage: float, duration: float):
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func _init(enemy: EnemyBase, bleed_damage: float, duration: float):
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damage = bleed_damage
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_timer = Timer.new()
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func apply(enemy: EnemyBase) -> void:
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enemy.effects.append(self)
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while _remaining_ticks > 0:
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enemy.take_damage(damage, false)
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_remaining_ticks -= 1
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var tree = enemy.get_tree()
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await enemy.get_tree().create_timer(1.0, false, true, false).timeout
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var p = PUDDLE.instantiate()
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enemy.get_parent().add_child(p)
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@@ -20,16 +20,16 @@ script = ExtResource("1_jyhfs")
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zoom = Vector2(2, 2)
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process_callback = 0
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[node name="Player" parent="." node_paths=PackedStringArray("camera", "main_ui") instance=ExtResource("2_0wfyh")]
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position = Vector2(1057, 798)
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camera = NodePath("../MainCamera")
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main_ui = NodePath("../MainUI")
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[node name="EnemyManager" parent="." node_paths=PackedStringArray("target", "camera") instance=ExtResource("5_tbgi4")]
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spawn_rate = 1.5
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target = NodePath("../Player")
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camera = NodePath("../MainCamera")
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[node name="Player" parent="." node_paths=PackedStringArray("camera", "main_ui") instance=ExtResource("2_0wfyh")]
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position = Vector2(1057, 798)
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camera = NodePath("../MainCamera")
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main_ui = NodePath("../MainUI")
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[node name="PickupMagnet" parent="." instance=ExtResource("6_tefeu")]
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position = Vector2(1697, 414)
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