game: make blead deal damage

This commit is contained in:
2025-08-22 20:56:06 +02:00
parent 6fff2dd9a3
commit 3f21aef4eb
2 changed files with 8 additions and 7 deletions

View File

@@ -11,14 +11,15 @@ var _enemy: EnemyBase
const PUDDLE = preload("res://scenes/puddle.tscn")
func _init(enemy: EnemyBase, damage: float, duration: float):
func _init(enemy: EnemyBase, bleed_damage: float, duration: float):
damage = bleed_damage
_timer = Timer.new()
func apply(enemy: EnemyBase) -> void:
enemy.effects.append(self)
while _remaining_ticks > 0:
enemy.take_damage(damage, false)
_remaining_ticks -= 1
var tree = enemy.get_tree()
await enemy.get_tree().create_timer(1.0, false, true, false).timeout
var p = PUDDLE.instantiate()
enemy.get_parent().add_child(p)