game: remove raycast added to enemy group by mistake
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@@ -72,7 +72,7 @@ texture = SubResource("PlaceholderTexture2D_pkqou")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_satqt")
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[node name="TargetCast" type="RayCast2D" parent="." groups=["damagable", "enemy"]]
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[node name="TargetCast" type="RayCast2D" parent="."]
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enabled = false
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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