game: add player stats and modifiers
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@@ -45,23 +45,6 @@ tracks/2/keys = {
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"values": [Color(1, 1, 1, 1)]
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}
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[sub_resource type="Animation" id="Animation_8e3ao"]
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resource_name = "jump"
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length = 0.7
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.3),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Vector2(0, 0), Vector2(0, -7)]
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}
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[sub_resource type="Animation" id="Animation_fcftc"]
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resource_name = "die"
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length = 2.0
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@@ -90,6 +73,23 @@ tracks/1/keys = {
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"values": [Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 0)]
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}
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[sub_resource type="Animation" id="Animation_8e3ao"]
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resource_name = "jump"
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length = 0.7
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.3),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Vector2(0, 0), Vector2(0, -7)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_38ino"]
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_data = {
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&"RESET": SubResource("Animation_38ino"),
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