game: add player stats and modifiers
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@@ -2,21 +2,6 @@
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[ext_resource type="Script" uid="uid://dri8n7vfnarub" path="res://scenes/damage_numbers.gd" id="1_bhj6t"]
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[sub_resource type="Animation" id="Animation_ngvhj"]
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resource_name = "normal_damage"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Control/Label:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 1),
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"transitions": PackedFloat32Array(0.148651, 0.148651),
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"update": 0,
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"values": [Vector2(-9.5, -11.5), Vector2(-9, -82)]
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}
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[sub_resource type="Animation" id="Animation_bhj6t"]
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length = 0.001
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tracks/0/type = "value"
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@@ -32,6 +17,21 @@ tracks/0/keys = {
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"values": [Vector2(0, -248)]
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}
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[sub_resource type="Animation" id="Animation_ngvhj"]
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resource_name = "normal_damage"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Control/Label:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 1),
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"transitions": PackedFloat32Array(0.148651, 0.148651),
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"update": 0,
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"values": [Vector2(-9.5, -11.5), Vector2(-9, -82)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_0otjp"]
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_data = {
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&"RESET": SubResource("Animation_bhj6t"),
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