game: add enemy manager
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24
scenes/managers/enemy_manager.gd
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24
scenes/managers/enemy_manager.gd
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class_name EnemyManager
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extends Node2D
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@export var max_enemies: int
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@export var spawn_rate: float
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@export var target: CollisionObject2D
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@onready var timer: Timer = $Timer
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var enemy_scene = preload("res://scenes/enemies/enemy.tscn")
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func _ready() -> void:
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timer.wait_time = spawn_rate / 1
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timer.start()
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func _on_timer_timeout() -> void:
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var enemies = get_tree().get_nodes_in_group(GlobalConst.GROUP_ENEMY)
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GlobalConst.sig_debug_stats_set.emit("enemy_count", "%s" % len(enemies))
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if len(enemies) < max_enemies:
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var new_enemy = enemy_scene.instantiate()
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new_enemy.position = target.position + Vector2(50, 50)
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new_enemy.target = target
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add_child(new_enemy)
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1
scenes/managers/enemy_manager.gd.uid
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1
scenes/managers/enemy_manager.gd.uid
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uid://bccq4dt00s2ej
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12
scenes/managers/enemy_manager.tscn
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12
scenes/managers/enemy_manager.tscn
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[gd_scene load_steps=2 format=3 uid="uid://dy73qrxcgrwg3"]
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[ext_resource type="Script" uid="uid://bccq4dt00s2ej" path="res://scenes/managers/enemy_manager.gd" id="1_tfsap"]
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[node name="EnemyManager" type="Node2D"]
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script = ExtResource("1_tfsap")
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max_enemies = 50
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spawn_rate = 1.0
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[node name="Timer" type="Timer" parent="."]
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[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]
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