Files
slopvivors/scenes/managers/enemy_manager.gd

25 lines
672 B
GDScript

class_name EnemyManager
extends Node2D
@export var max_enemies: int
@export var spawn_rate: float
@export var target: CollisionObject2D
@onready var timer: Timer = $Timer
var enemy_scene = preload("res://scenes/enemies/enemy.tscn")
func _ready() -> void:
timer.wait_time = spawn_rate / 1
timer.start()
func _on_timer_timeout() -> void:
var enemies = get_tree().get_nodes_in_group(GlobalConst.GROUP_ENEMY)
GlobalConst.sig_debug_stats_set.emit("enemy_count", "%s" % len(enemies))
if len(enemies) < max_enemies:
var new_enemy = enemy_scene.instantiate()
new_enemy.position = target.position + Vector2(50, 50)
new_enemy.target = target
add_child(new_enemy)