game: add rat enemy
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@@ -9,6 +9,7 @@ extends Node2D
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@onready var timer: Timer = $Timer
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const ENEMY_RAT = preload("res://scenes/enemies/enemy_rat.tscn")
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const ENEMY_BAT = preload("res://scenes/enemies/enemy_bat.tscn")
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func _ready() -> void:
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@@ -21,8 +22,15 @@ func _ready() -> void:
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func _on_timer_timeout() -> void:
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var enemies = get_tree().get_nodes_in_group(GlobalConst.GROUP_ENEMY)
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GlobalConst.sig_debug_stats_set.emit("enemy_count", "%s" % len(enemies))
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var next_enemy: PackedScene
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match randi() % 2:
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0:
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next_enemy = ENEMY_BAT
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1:
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next_enemy = ENEMY_RAT
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if len(enemies) < max_enemies:
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var new_enemy = ENEMY_RAT.instantiate()
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var new_enemy = next_enemy.instantiate()
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new_enemy.position = _get_spawn_pos()
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new_enemy.target = target
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add_child(new_enemy)
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