game: add rat enemy

This commit is contained in:
2025-08-21 07:09:42 +02:00
parent f860ddd669
commit 0046865101
7 changed files with 74 additions and 5 deletions

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@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://chtjfq3bmonhj"
path="res://.godot/imported/small_bat.png-8cac10440ad9b69c99d6007471ff8d06.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/sprites/small_bat.png"
dest_files=["res://.godot/imported/small_bat.png-8cac10440ad9b69c99d6007471ff8d06.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View File

@@ -6,6 +6,7 @@ extends CharacterBody2D
@export var default_contact_damage: float = 0.0
@export var target_distance: float = 6.0
@export var path_update_interval: float = 1.5
@export var xp_dropped: float = 5.0
@onready var target_cast: RayCast2D = $TargetCast
@onready var animation_player: AnimationPlayer = $AnimationPlayer
@@ -97,7 +98,7 @@ func _do_nav_agent_movement():
func check_contact_damage():
if default_contact_damage == 0.0:
return
if global_position.distance_to(target.global_position) > target_distance:
if global_position.distance_to(target.global_position) > target_distance + 2:
return
deal_contact_damage()
@@ -140,7 +141,7 @@ func die():
func drop_xp_orb() -> void:
var orb: XPOrb = preload("res://scenes/xp_orb.tscn").instantiate()
orb.value = 5
orb.value = xp_dropped
orb.position = position
get_parent().call_deferred("add_child", orb)

View File

@@ -12,7 +12,7 @@ shader_parameter/flash_amount = 0.0
size = Vector2(32, 32)
[sub_resource type="CircleShape2D" id="CircleShape2D_satqt"]
radius = 6.0
radius = 4.0
[sub_resource type="Animation" id="Animation_satqt"]
length = 0.001
@@ -60,7 +60,7 @@ _data = {
[sub_resource type="CircleShape2D" id="CircleShape2D_pkqou"]
[node name="EnemyBase" type="CharacterBody2D"]
[node name="EnemyBase" type="CharacterBody2D" groups=["damagable", "enemy"]]
collision_layer = 2
collision_mask = 3
script = ExtResource("1_qty17")

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@@ -0,0 +1 @@
extends EnemyBase

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@@ -0,0 +1 @@
uid://bfhmjpjwdh25o

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@@ -0,0 +1,24 @@
[gd_scene load_steps=4 format=3 uid="uid://du4t4vydra4rm"]
[ext_resource type="PackedScene" uid="uid://b7vq8xspnlyeu" path="res://scenes/enemies/enemy_base.tscn" id="1_4r40l"]
[ext_resource type="Script" uid="uid://bfhmjpjwdh25o" path="res://scenes/enemies/enemy_bat.gd" id="2_1jj4k"]
[ext_resource type="Texture2D" uid="uid://chtjfq3bmonhj" path="res://assets/sprites/small_bat.png" id="2_608ut"]
[node name="EnemyBat" instance=ExtResource("1_4r40l")]
collision_mask = 2
script = ExtResource("2_1jj4k")
move_speed = 175.0
max_health = 6.0
default_contact_damage = 5.0
target_distance = 2.0
xp_dropped = 8.0
[node name="Sprite2D" parent="." index="0"]
texture = ExtResource("2_608ut")
[node name="TargetCast" parent="." index="2"]
collision_mask = 0
collide_with_bodies = false
[node name="ShapeCast2D" parent="." index="6"]
visible = false

View File

@@ -9,6 +9,7 @@ extends Node2D
@onready var timer: Timer = $Timer
const ENEMY_RAT = preload("res://scenes/enemies/enemy_rat.tscn")
const ENEMY_BAT = preload("res://scenes/enemies/enemy_bat.tscn")
func _ready() -> void:
@@ -21,8 +22,15 @@ func _ready() -> void:
func _on_timer_timeout() -> void:
var enemies = get_tree().get_nodes_in_group(GlobalConst.GROUP_ENEMY)
GlobalConst.sig_debug_stats_set.emit("enemy_count", "%s" % len(enemies))
var next_enemy: PackedScene
match randi() % 2:
0:
next_enemy = ENEMY_BAT
1:
next_enemy = ENEMY_RAT
if len(enemies) < max_enemies:
var new_enemy = ENEMY_RAT.instantiate()
var new_enemy = next_enemy.instantiate()
new_enemy.position = _get_spawn_pos()
new_enemy.target = target
add_child(new_enemy)