Files
slopvivors/scenes/managers/ui/main_ui.gd

40 lines
1.2 KiB
GDScript

class_name MainUI
extends Control
@onready var pause_ui: PauseUI = $CanvasLayer/PauseUI
@onready var player_ui: PlayerUI = $CanvasLayer/PlayerUI
@onready var debug_ui: DebugUI = $CanvasLayer/DebugUI
@onready var level_up_ui: LevelUpUI = $CanvasLayer/LevelUpUI
@onready var low_hp_indicator: ColorRect = $CanvasLayer/LowHPIndicator
var elapsed_time: float
func _ready() -> void:
pause_ui.visible = false
player_ui.visible = true
level_up_ui.visible = false
low_hp_indicator.visible = false
GlobalConst.sig_on_player_hp_change.connect(_on_player_hp_change)
GlobalConst.sig_toggle_low_hp_shader.connect(_on_toggle_low_hp_shader)
func _process(delta: float) -> void:
elapsed_time += delta
if low_hp_indicator.visible:
low_hp_indicator.material.set_shader_parameter("time", elapsed_time)
func _on_player_hp_change(hp: float, max_hp: float):
print_debug("got sig")
var percent_hp = hp / max_hp * 100
if percent_hp < 40:
low_hp_indicator.visible = true
low_hp_indicator.material.set_shader_parameter("damage_amount", 1 - (percent_hp / 100))
else:
low_hp_indicator.visible = false
func _on_toggle_low_hp_shader(toggled_on: bool):
low_hp_indicator.visible = !low_hp_indicator.visible