Files
slopvivors/scenes/pickups/pickup_hp.gd

15 lines
304 B
GDScript

class_name PickupHP
extends PickupBase
@export var value: float = 25.0
@onready var collision_shape_2d: CollisionShape2D = $Area2D/CollisionShape2D
func pickup() -> void:
if not player:
push_error("pickup called on %s without player set" % self)
return
player.take_damage(-value)
queue_free()