Files
slopvivors/scenes/managers/enemy_manager.gd

39 lines
962 B
GDScript

class_name EnemyManager
extends Node2D
@export var max_enemies: int
@export var spawn_rate: float
@export var target: CollisionObject2D
@onready var timer: Timer = $Timer
const ENEMY_RAT = preload("res://scenes/enemies/enemy_rat.tscn")
func _ready() -> void:
timer.wait_time = 1 / spawn_rate
timer.start()
GlobalConst.sig_stop_spawning.connect(_on_stop_spawning)
GlobalConst.sig_set_spawn_rate.connect(_on_set_spawn_rate)
func _on_timer_timeout() -> void:
var enemies = get_tree().get_nodes_in_group(GlobalConst.GROUP_ENEMY)
GlobalConst.sig_debug_stats_set.emit("enemy_count", "%s" % len(enemies))
if len(enemies) < max_enemies:
var new_enemy = ENEMY_RAT.instantiate()
new_enemy.position = target.position + Vector2(50, 50)
new_enemy.target = target
add_child(new_enemy)
func _on_stop_spawning(val: bool):
if val:
timer.stop()
elif timer.is_stopped():
timer.start()
func _on_set_spawn_rate(val: float):
timer.wait_time = 1 / val