53 lines
1.3 KiB
GDScript
53 lines
1.3 KiB
GDScript
extends CharacterBody2D
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@export var target: CollisionObject2D
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@export var default_move_speed: float = 100
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@export var default_max_health: float = 10.0
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@export var default_contact_damage: float = 5.0
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@onready var contact_damage_cd: Timer = $ContactDamageCD
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@onready var animation_player: AnimationPlayer = $AnimationPlayer
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var move_speed: float
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var health: float
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var max_health: float
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var god_mode: bool = false
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func _ready() -> void:
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move_speed = default_move_speed
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max_health = default_max_health
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health = max_health
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GlobalConst.sig_debug_enemy_god_mode.connect(enemy_god_mode_toggle)
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func _physics_process(delta: float) -> void:
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if target:
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var direction = global_position.direction_to(target.global_position)
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var distance = global_position.distance_to(target.global_position)
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if distance > 4:
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velocity = direction * move_speed
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move_and_slide()
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else:
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deal_damage()
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func take_damage(value: float):
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if god_mode:
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return
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health -= value
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if health <= 0:
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die()
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func deal_damage():
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if target.is_in_group("damagable"):
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if contact_damage_cd.is_stopped():
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target.take_damage(default_contact_damage)
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contact_damage_cd.start()
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func die():
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queue_free()
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func cheer_anim():
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animation_player.play("jump")
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func enemy_god_mode_toggle(toggle_on: bool) -> void:
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god_mode = toggle_on
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