Files
slopvivors/scenes/enemies/enemy_bat.gd

30 lines
389 B
GDScript

extends EnemyBase
const NAME_PREFIXES: Array[String] = [
"Chi",
"Sque",
"Flit",
"Bat",
"Kla",
]
const NAME_ROOTS: Array[String] = [
"ter",
"tch",
"reek",
"p",
"nap",
]
const NAME_SUFFIXES: Array[String] = [
"y",
"a",
"et",
"ik",
"in",
]
func _gen_name() -> String:
return "%s%s%s" % [NAME_PREFIXES.pick_random(), NAME_ROOTS.pick_random(), NAME_SUFFIXES.pick_random()]