Files
slopvivors/scenes/enemies/enemy_mod.gd

28 lines
822 B
GDScript

class_name EnemyMod
extends Resource
enum ModType { ADDITIVE, MULTIPLICATIVE, ABSOLUTE, BOOL }
@export var mod_property: String
@export var mod_value: float
@export var mod_value_bool: bool = false
@export var mod_type: ModType = ModType.MULTIPLICATIVE
func get_calculated(enemy: EnemyBase, key: String) -> Variant:
assert(enemy.has_property(key), "tried to calculate property '%s' where base value does not exist on %s" % [key, enemy])
var base_value = enemy.get(key)
var add = 0.0
var mul = 1.0
for mod in enemy.modifiers:
if mod.mod_property == key:
match mod.mod_type:
ModType.ADDITIVE:
add += mod.mod_value
ModType.MULTIPLICATIVE:
mul *= mod.mod_value
ModType.ABSOLUTE:
return mod.mod_value
ModType.BOOL:
return mod.mod_value_bool
return (base_value + add) * mul