9 lines
253 B
Plaintext
9 lines
253 B
Plaintext
shader_type canvas_item;
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uniform float flash_amount : hint_range(0.0, 1.0) = 0.0; // 0 = normal, 1 = full white
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void fragment() {
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vec4 tex_color = texture(TEXTURE, UV);
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COLOR = mix(tex_color, vec4(1.0, 1.0, 1.0, tex_color.a), flash_amount);
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}
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