9 lines
		
	
	
		
			253 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			9 lines
		
	
	
		
			253 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| shader_type canvas_item;
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| 
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| uniform float flash_amount : hint_range(0.0, 1.0) = 0.0; // 0 = normal, 1 = full white
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| 
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| void fragment() {
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|     vec4 tex_color = texture(TEXTURE, UV);
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|     COLOR = mix(tex_color, vec4(1.0, 1.0, 1.0, tex_color.a), flash_amount);
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| }
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