Files
slopvivors/scenes/puddle.gd
2025-08-22 20:50:11 +02:00

22 lines
603 B
GDScript

class_name Puddle
extends Node2D
@export var color: Color = Color.CRIMSON
@onready var base: Sprite2D = $Base
func _ready() -> void:
var player: Player = get_tree().get_first_node_in_group(GlobalConst.GROUP_PLAYER)
var shader = preload("res://assets/shaders/base_color_tint.gdshader")
var shader_material: ShaderMaterial
shader_material = ShaderMaterial.new()
shader_material.set_shader_parameter("base_color", color)
shader_material.shader = shader
base.material = shader_material
match randi() % 4:
1:
rotation_degrees = 90
2:
rotation_degrees = 180
3:
rotation_degrees = -90