Files
slopvivors/scenes/managers/ui/level_up_choice.gd

35 lines
1.1 KiB
GDScript

class_name LevelUpChoice
extends PanelContainer
@export var player: Player
@export var mod: PlayerStatsModifier
signal lvlup_picked(mod: PlayerStatsModifier)
@onready var upgrade_name: Label = $MarginContainer/VBoxContainer/UpgradeName
@onready var upgrade_description: Label = $MarginContainer/VBoxContainer/UpgradeDescription
@onready var upgrade_tex: TextureRect = $MarginContainer/VBoxContainer/CenterContainer/UpgradeTex
func _ready() -> void:
match mod.rarity:
GlobalConst.ModRarity.NORMAL:
upgrade_name.add_theme_color_override("font_color", Color.WHITE)
GlobalConst.ModRarity.RARE:
upgrade_name.add_theme_color_override("font_color", Color.DODGER_BLUE)
GlobalConst.ModRarity.EPIC:
upgrade_name.add_theme_color_override("font_color", Color.DARK_ORCHID)
GlobalConst.ModRarity.LEGENDARY:
upgrade_name.add_theme_color_override("font_color", Color.DARK_ORANGE)
upgrade_name.text = mod.title
upgrade_description.text = mod.description
upgrade_tex.texture = mod.tex
func _on_pick_button_pressed() -> void:
player.modifiers.append(mod)
Engine.time_scale = 1.0
lvlup_picked.emit(mod)
queue_free()