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slopvivors/scenes/xp_orb.tscn

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[gd_scene load_steps=7 format=3 uid="uid://du4dqne3o0d5b"]
[ext_resource type="Script" uid="uid://bx43us4qd2vpf" path="res://scenes/xp_orb.gd" id="1_me6n8"]
[ext_resource type="Shader" uid="uid://ckjyt0mt0ngk" path="res://assets/shaders/xp_orb.gdshader" id="2_me6n8"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_pkphv"]
shader = ExtResource("2_me6n8")
shader_parameter/orb_color = Color(0.2, 1, 0.5, 1)
shader_parameter/glow_strength = 1.0
shader_parameter/pulse_speed = 2.0
[sub_resource type="Gradient" id="Gradient_me6n8"]
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_hluwh"]
gradient = SubResource("Gradient_me6n8")
width = 12
height = 12
[sub_resource type="CircleShape2D" id="CircleShape2D_me6n8"]
radius = 4.0
[node name="XPOrb" type="Node2D" groups=["pickup", "xp_orb"]]
script = ExtResource("1_me6n8")
[node name="Sprite2D" type="Sprite2D" parent="."]
material = SubResource("ShaderMaterial_pkphv")
texture = SubResource("GradientTexture2D_hluwh")
[node name="Area2D" type="Area2D" parent="."]
collision_layer = 9
monitoring = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource("CircleShape2D_me6n8")