class_name DebugUI extends Control func toggle(): visible = !visible func _on_zoom_check_toggled(toggled_on: bool) -> void: GlobalConst.sig_debug_camera_zoom.emit(toggled_on) func _on_god_mode_check_toggled(toggled_on: bool) -> void: GlobalConst.sig_debug_god_mode.emit(toggled_on) func _on_enemy_god_mode_check_toggled(toggled_on: bool) -> void: GlobalConst.sig_debug_enemy_god_mode.emit(toggled_on)