class_name LevelUpChoice extends PanelContainer @export var player: Player @export var mod: PlayerStatsModifier signal lvlup_picked(mod: PlayerStatsModifier) @onready var upgrade_name: Label = $MarginContainer/VBoxContainer/UpgradeName @onready var upgrade_description: Label = $MarginContainer/VBoxContainer/UpgradeDescription @onready var upgrade_tex: TextureRect = $MarginContainer/VBoxContainer/CenterContainer/UpgradeTex func _ready() -> void: match mod.rarity: GlobalConst.ModRarity.NORMAL: upgrade_name.add_theme_color_override("font_color", Color.WHITE) GlobalConst.ModRarity.RARE: upgrade_name.add_theme_color_override("font_color", Color.DODGER_BLUE) GlobalConst.ModRarity.EPIC: upgrade_name.add_theme_color_override("font_color", Color.DARK_ORCHID) GlobalConst.ModRarity.LEGENDARY: upgrade_name.add_theme_color_override("font_color", Color.DARK_ORANGE) upgrade_name.text = mod.title upgrade_description.text = mod.description upgrade_tex.texture = mod.tex print_debug("tex: %s" % mod.tex) func _on_pick_button_pressed() -> void: player.modifiers.append(mod) Engine.time_scale = 1.0 lvlup_picked.emit(mod) queue_free()