class_name PauseUI extends Control func _ready() -> void: pass func toggle_pause_ui() -> void: if visible: visible = false Engine.time_scale = 1.0 return visible = true Engine.time_scale = 0 func _on_resume_button_pressed() -> void: toggle_pause_ui() func _on_options_button_pressed() -> void: pass # Replace with function body. func _on_exit_button_pressed() -> void: get_tree().quit(0) func _on_new_game_btuton_pressed() -> void: var new_scene = load("res://scenes/main.tscn") get_tree().change_scene_to_packed(new_scene)