[gd_scene load_steps=8 format=3 uid="uid://dcka1mmlgeoj7"] [ext_resource type="Shader" uid="uid://cf48pgfl308o3" path="res://assets/shaders/base_color_tint.gdshader" id="1_qlq6d"] [ext_resource type="Script" uid="uid://cds5aqq2mqmpe" path="res://scenes/puddle.gd" id="1_s8xbh"] [ext_resource type="Texture2D" uid="uid://c5t4it4if0s6g" path="res://assets/sprites/puddle_1.png" id="2_s8xbh"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_i64cl"] shader = ExtResource("1_qlq6d") shader_parameter/base_color = Color(1, 0.2, 0.2, 1) [sub_resource type="AtlasTexture" id="AtlasTexture_h42jt"] atlas = ExtResource("2_s8xbh") region = Rect2(0, 0, 16, 13) [sub_resource type="AtlasTexture" id="AtlasTexture_16dvh"] atlas = ExtResource("2_s8xbh") region = Rect2(32, 0, 16, 13) [sub_resource type="AtlasTexture" id="AtlasTexture_5nuq4"] atlas = ExtResource("2_s8xbh") region = Rect2(16, 0, 16, 13) [node name="Puddle" type="Node2D"] script = ExtResource("1_s8xbh") [node name="Base" type="Sprite2D" parent="."] material = SubResource("ShaderMaterial_i64cl") texture = SubResource("AtlasTexture_h42jt") [node name="Highlights" type="Sprite2D" parent="."] texture = SubResource("AtlasTexture_16dvh") [node name="Shading" type="Sprite2D" parent="."] texture = SubResource("AtlasTexture_5nuq4")