[gd_scene load_steps=6 format=3 uid="uid://cdojqe2m4kxx1"] [ext_resource type="Texture2D" uid="uid://dycw7c3484dir" path="res://assets/sprites/sword.png" id="1_3fwwl"] [ext_resource type="Script" uid="uid://db326gu8abue5" path="res://scenes/attacks/attack_sword.gd" id="1_frsqi"] [sub_resource type="Curve2D" id="Curve2D_frsqi"] bake_interval = 2.0 _data = { "points": PackedVector2Array(0, 0, 0, 0, 0, 0, 0, 0, 25, 10, 200, 0) } point_count = 2 [sub_resource type="RectangleShape2D" id="RectangleShape2D_frsqi"] size = Vector2(13.9997, 46.999) [sub_resource type="CircleShape2D" id="CircleShape2D_3fwwl"] radius = 267.002 [node name="AttackSword" type="Node2D"] script = ExtResource("1_frsqi") [node name="AttackPath" type="Path2D" parent="."] curve = SubResource("Curve2D_frsqi") [node name="PathFollow2D" type="PathFollow2D" parent="AttackPath"] loop = false [node name="Sprite2D" type="Sprite2D" parent="AttackPath/PathFollow2D"] position = Vector2(0.322462, -0.946582) rotation = 0.328329 texture = ExtResource("1_3fwwl") [node name="AttackArea" type="Area2D" parent="AttackPath/PathFollow2D/Sprite2D"] collision_layer = 0 collision_mask = 2 [node name="AttackCollision" type="CollisionShape2D" parent="AttackPath/PathFollow2D/Sprite2D/AttackArea"] position = Vector2(-0.0328934, -4.50646) shape = SubResource("RectangleShape2D_frsqi") [node name="TriggerArea" type="Area2D" parent="."] visible = false collision_layer = 0 collision_mask = 2 [node name="TriggerCollision" type="CollisionShape2D" parent="TriggerArea"] shape = SubResource("CircleShape2D_3fwwl") [node name="Timer" type="Timer" parent="."] one_shot = true [connection signal="body_entered" from="AttackPath/PathFollow2D/Sprite2D/AttackArea" to="." method="_on_attack_area_body_entered"] [connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]