extends Node2D @export var damage_taken: float @export var player_damage: bool = true @export var critical_damage: bool = false @onready var animation_player: AnimationPlayer = $Control/AnimationPlayer @onready var label: Label = $Control/Label const COLOR_CRIT = Color.GOLD const COLOR_REGULAR = Color.WHITE const COLOR_PLAYER = Color.CRIMSON func _ready() -> void: if !player_damage: label.add_theme_color_override("font_color", COLOR_PLAYER) if critical_damage: label.add_theme_color_override("font_color", COLOR_CRIT) label.add_theme_font_size_override("font_size", 8) label.text = "%0.0f" % damage_taken animation_player.play("normal_damage") animation_player.animation_finished.connect(_on_animation_finished) func _on_animation_finished(_name: String): queue_free()