extends Node @warning_ignore("unused_signal") signal sig_debug_camera_zoom(value: bool) @warning_ignore("unused_signal") signal sig_debug_god_mode(value: bool) @warning_ignore("unused_signal") signal sig_debug_enemy_god_mode(value: bool) @warning_ignore("unused_signal") signal sig_debug_stats_set(key: String, value: String) @warning_ignore("unused_signal") signal sig_stop_spawning(value: bool) const GROUP_ENEMY = "enemy" const GROUP_DAMAGEABLE = "damagable" const GROUP_PLAYER = "player"