[gd_scene load_steps=9 format=3 uid="uid://bn8c0cgecvjxl"] [ext_resource type="Texture2D" uid="uid://5x5wimok8uw2" path="res://assets/sprites/roguelikeChar_transparent.png" id="1_6xk8f"] [ext_resource type="Script" uid="uid://ctigdofipl4q5" path="res://scenes/enemies/enemy.gd" id="1_8e3ao"] [sub_resource type="CircleShape2D" id="CircleShape2D_6xk8f"] radius = 6.7082 [sub_resource type="Animation" id="Animation_38ino"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(0, 0)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Sprite2D:rotation") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Sprite2D:modulate") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Color(1, 1, 1, 1)] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Sprite2D:self_modulate") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Color(1, 1, 1, 1)] } [sub_resource type="Animation" id="Animation_fcftc"] resource_name = "die" length = 2.0 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:rotation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(0.225313, -2), "update": 0, "values": [0.0, 1.5708] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Sprite2D:modulate") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 1, 2), "transitions": PackedFloat32Array(1, 0.287175, 0.406126), "update": 0, "values": [Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 0)] } [sub_resource type="Animation" id="Animation_8e3ao"] resource_name = "jump" length = 0.7 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.3), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(0, 0), Vector2(0, -7)] } [sub_resource type="Animation" id="Animation_lu5c6"] resource_name = "take_damage" length = 0.25 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:self_modulate") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.25), "transitions": PackedFloat32Array(0.267943, 0.25), "update": 0, "values": [Color(3, 3, 3, 1), Color(1, 1, 1, 1)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_38ino"] _data = { &"RESET": SubResource("Animation_38ino"), &"die": SubResource("Animation_fcftc"), &"jump": SubResource("Animation_8e3ao"), &"take_damage": SubResource("Animation_lu5c6") } [node name="Enemy" type="CharacterBody2D" groups=["damagable", "enemy"]] collision_layer = 2 script = ExtResource("1_8e3ao") [node name="Sprite2D" type="Sprite2D" parent="."] texture = ExtResource("1_6xk8f") region_enabled = true region_rect = Rect2(17, 53, 16, 14) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("CircleShape2D_6xk8f") [node name="ContactDamageCD" type="Timer" parent="."] one_shot = true [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { &"": SubResource("AnimationLibrary_38ino") }