Ideas: Gameplay #5
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Various ideas for gameplay that can be implemented
ARPG-style loot?
Randomly-generated loot like in ARPGs. Should affect different attacks.
Could also have unique drops, which provide powerfull buffs, but usually with a downside.
Damage effects
Could be things like bleed, poison, burn, chill. Could be weapon-specific.
Multi-weapon vs single weapon
Should the player use multiple weapons, or be limited to one?
Thoughts
If going single weapon, need many upgrades for weapons to make them powerful and unique
Triggered ability
Give weapons a triggered ability, with long cooldown
Enemy rarity
Add enemy rarity, could do ARPG style and give them a pool of random modifiers.