Ideas: Gameplay #5

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opened 2025-08-20 03:06:06 +00:00 by torjus · 5 comments
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Various ideas for gameplay that can be implemented

Various ideas for gameplay that can be implemented
torjus added this to the Tasks project 2025-08-20 03:06:06 +00:00
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labels 2025-08-20 03:06:13 +00:00
torjus moved this to To Do in Tasks on 2025-08-20 03:06:22 +00:00
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ARPG-style loot?

Randomly-generated loot like in ARPGs. Should affect different attacks.

Could also have unique drops, which provide powerfull buffs, but usually with a downside.

## ARPG-style loot? Randomly-generated loot like in ARPGs. Should affect different attacks. Could also have unique drops, which provide powerfull buffs, but usually with a downside.
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Damage effects

Could be things like bleed, poison, burn, chill. Could be weapon-specific.

## Damage effects Could be things like bleed, poison, burn, chill. Could be weapon-specific.
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Multi-weapon vs single weapon

Should the player use multiple weapons, or be limited to one?

Thoughts

If going single weapon, need many upgrades for weapons to make them powerful and unique

## Multi-weapon vs single weapon Should the player use multiple weapons, or be limited to one? ### Thoughts If going single weapon, need many upgrades for weapons to make them powerful and unique
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Triggered ability

Give weapons a triggered ability, with long cooldown

## Triggered ability Give weapons a triggered ability, with long cooldown
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Enemy rarity

Add enemy rarity, could do ARPG style and give them a pool of random modifiers.

## Enemy rarity Add enemy rarity, could do ARPG style and give them a pool of random modifiers.
torjus removed this from the Tasks project 2025-08-21 00:18:43 +00:00
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