Ideas: Enemies #4
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Various ideas for enemies that can be implemented
Enemy modifiers
Some possible modifiers:
Simple mods
More exotic
Block chance
Could stop attack when hit, causing attack to be shorter
Minions
Enemy surrounded circle of minions
Teleporting
Could teleport either periodically, or when hit
Periodic immunity
Immune to damage on a timer
Stealthy
Hard to see enemy
On death explosion
A POE favourite
The time wizard
Slows projectiles in an area around it, similar to hourglass suggested in #3 (comment)
Enemy: Slime
Tanky, splits into two smaller on death.
Enemy: Frog
Unique movement. Moves slowly, but jumps many tiles once it does. Can have tongue attack maybe?
Enemy: Summoner
Deals no damage, has low hp, but summons shitty enemies at a range.
Enemy: Spitter
Ranged attack, leaves ground effect.
Enemy: Ghost
Moves by teleporting, weak hp.
Boss: Slime king
Massive slime. Slow moving. Multiple phases.
Phase 1
Massive size. Very slow. Rainbow-colored.
Attacks: Spits out smaller slimes, which leave behind slowing slime when they move. Has same color palette as boss.
Phase 2
Transition: Splits by spawning a circle of medium sized slimes around him in one color. This color is then removed from its own color-palette. Size decreases, still large though.
Attack: Slow jumps around, which cause a large aoe explosion, shooting slime puddles around in a circle when lands.
Phase 3
Transition: Splits again, shooting out an explosion of small slimes. Again loses one color. Medium size
Attack: Jumps randomly around, shooting slime-projectiles at player.
Phase 4
Transition: Splits again. Now grayscale. Small, but very fast.
Attacks: Move rapidly towards player in erratic pattern. Contact damage.