Ideas: Enemies #4

Open
opened 2025-08-20 03:03:53 +00:00 by torjus · 7 comments
Owner

Various ideas for enemies that can be implemented

Various ideas for enemies that can be implemented
torjus added the
Gameplay
Assets
Idea
labels 2025-08-20 03:03:53 +00:00
torjus added this to the Tasks project 2025-08-20 03:03:53 +00:00
torjus moved this to To Do in Tasks on 2025-08-20 03:03:55 +00:00
Author
Owner

Enemy modifiers

Some possible modifiers:

Simple mods

  • More HP
  • More movespeed
  • Bigger size and collision
  • Higher attackspeed
  • HP regen

More exotic

Block chance

Could stop attack when hit, causing attack to be shorter

Minions

Enemy surrounded circle of minions

Teleporting

Could teleport either periodically, or when hit

Periodic immunity

Immune to damage on a timer

Stealthy

Hard to see enemy

On death explosion

A POE favourite

The time wizard :gachigasm:

Slows projectiles in an area around it, similar to hourglass suggested in #3 (comment)

## Enemy modifiers Some possible modifiers: ### Simple mods - More HP - More movespeed - Bigger size and collision - Higher attackspeed - HP regen ### More exotic #### Block chance Could stop attack when hit, causing attack to be shorter #### Minions Enemy surrounded circle of minions #### Teleporting Could teleport either periodically, or when hit #### Periodic immunity Immune to damage on a timer #### Stealthy Hard to see enemy #### On death explosion A POE favourite #### The time wizard :gachigasm: Slows projectiles in an area around it, similar to hourglass suggested in https://git.t-juice.club/torjus/slopvivors/issues/3#issuecomment-300
torjus removed this from the Tasks project 2025-08-21 00:18:39 +00:00
Author
Owner

Enemy: Slime

Tanky, splits into two smaller on death.

## Enemy: Slime Tanky, splits into two smaller on death.
Author
Owner

Enemy: Frog

Unique movement. Moves slowly, but jumps many tiles once it does. Can have tongue attack maybe?

## Enemy: Frog Unique movement. Moves slowly, but jumps many tiles once it does. Can have tongue attack maybe?
Author
Owner

Enemy: Summoner

Deals no damage, has low hp, but summons shitty enemies at a range.

## Enemy: Summoner Deals no damage, has low hp, but summons shitty enemies at a range.
Author
Owner

Enemy: Spitter

Ranged attack, leaves ground effect.

## Enemy: Spitter Ranged attack, leaves ground effect.
Author
Owner

Enemy: Ghost

Moves by teleporting, weak hp.

## Enemy: Ghost Moves by teleporting, weak hp.
Author
Owner

Boss: Slime king

Massive slime. Slow moving. Multiple phases.

Phase 1

Massive size. Very slow. Rainbow-colored.
Attacks: Spits out smaller slimes, which leave behind slowing slime when they move. Has same color palette as boss.

Phase 2

Transition: Splits by spawning a circle of medium sized slimes around him in one color. This color is then removed from its own color-palette. Size decreases, still large though.
Attack: Slow jumps around, which cause a large aoe explosion, shooting slime puddles around in a circle when lands.

Phase 3

Transition: Splits again, shooting out an explosion of small slimes. Again loses one color. Medium size
Attack: Jumps randomly around, shooting slime-projectiles at player.

Phase 4

Transition: Splits again. Now grayscale. Small, but very fast.
Attacks: Move rapidly towards player in erratic pattern. Contact damage.

## Boss: Slime king Massive slime. Slow moving. Multiple phases. ### Phase 1 Massive size. Very slow. Rainbow-colored. Attacks: Spits out smaller slimes, which leave behind slowing slime when they move. Has same color palette as boss. ### Phase 2 Transition: Splits by spawning a circle of medium sized slimes around him in one color. This color is then removed from its own color-palette. Size decreases, still large though. Attack: Slow jumps around, which cause a large aoe explosion, shooting slime puddles around in a circle when lands. ### Phase 3 Transition: Splits again, shooting out an explosion of small slimes. Again loses one color. Medium size Attack: Jumps randomly around, shooting slime-projectiles at player. ### Phase 4 Transition: Splits again. Now grayscale. Small, but very fast. Attacks: Move rapidly towards player in erratic pattern. Contact damage.
Sign in to join this conversation.
No description provided.