chore: gdformat bleed changes

This commit is contained in:
2025-08-23 20:52:29 +02:00
parent 2bd83504f2
commit d74831df56
7 changed files with 14 additions and 6 deletions

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@@ -9,8 +9,6 @@ const WEAPON_SWORD_PROJECTILE = preload("res://scenes/weapons/weapon_sword_proje
signal projectile_hit(projectile: WeaponSwordProjectile, enemy: EnemyBase)
func _ready() -> void:
bleed_chance = 0.2
targeting_range_shape.shape.radius = attack_range
@@ -48,7 +46,7 @@ func deal_damage(enemy: EnemyBase, damage_mult: float):
var damage_and_crit = base_damage()
# TODO: Fix crit value
enemy.take_damage(damage_and_crit[0], damage_and_crit[1])
if did_bleed():
var bleed = EnemyEffectBleed.new(enemy, damage_and_crit[0], bleed_duration)
bleed.apply(enemy)