chore: gdformat bleed changes
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@@ -4,6 +4,7 @@ extends Node2D
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@export var color: Color = Color.CRIMSON
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@onready var base: Sprite2D = $Base
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func _ready() -> void:
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var player: Player = get_tree().get_first_node_in_group(GlobalConst.GROUP_PLAYER)
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var shader = preload("res://assets/shaders/base_color_tint.gdshader")
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