game: add elapsed time to ui
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@@ -2,11 +2,15 @@ extends Node2D
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@onready var main_ui: MainUI = $MainUI
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@onready var main_camera: Camera2D = $MainCamera
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var elapsed_time: float = 0.0
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func _ready():
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GlobalConst.sig_debug_camera_zoom.connect(debug_zoom)
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Engine.time_scale = 1.0
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func _process(delta: float) -> void:
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elapsed_time += delta
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main_ui.player_ui.set_elapsed_time(elapsed_time)
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func _unhandled_input(event: InputEvent) -> void:
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if event.is_action_pressed("ui_cancel"):
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